![]() It would be nice to see with the eye which one blow you away with its realism and which ones look 'fakey'. I really found V-Ray to be appealing.Īside from UI and ergonomic creature-comforts, and aside from polygon and material handling, I'm hoping that somewhere out there someone has done a thorough comparison of each rendering platform (and method engine.) I'm sure they exist. So with Blender, you can use Cycles, with 3DS Max, Rhino and etc, you can use all kinds of 'third-party' renderers. I've come to find that really it has more to do with the 3D modeling program a designer uses as typically, the rendering is done as a peripheral to their modeling environment. It's materials are also easy to deal with.īut there are other rendering apps I find to be adequate. It also is the "next up" from the free Kerkythea renderer I've used for a few years now. ![]() I'm leaning solidly towards Thea Render because it's got an unbiased engine and it has a "studio" version that doesn't require a completely separate poly app just to render Moi creations. It is a great program with lots of features, easy to use and reasonably priced ($299). The quality of rendering it might not be as good as others, but it is OK for my purpose. After some test that I have done, I think I am leaning towards Simlab. I can link or import Rhino or Revit file into Simlab. Simlab Composer has great integration with Rhino and Revit. What I like about Simlab Composer and TheaRender that both can use CPU. The new rendering that I am looking was for getting a quick and decent rendering both for architectural and product design. ![]() So I never use them.įor high quality rendering for projects usually I outsource it to outside rendering consultant. Autodesk rendering programs are very complex and takes long time to learn. I already have The Autodesk Building Premium Suite on subscription which includes 3DS Max, Autocad, Showcase and Revit with its own rendering.
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